Production
Design:
In a production such as this one, finances are always a major factor in what
you can and can’t do. However, financial constraint does not necessarily
equal artistic constraint, and I often find that limited resources lead to greater
creativity.
As this is a touring production we also have to be able to carry our set and
props. about with us, and set them up in a short period of time in a variety
of different spaces.
Macbeth moves so quickly from one scene to the next, and from one environment
to another that it is almost impossible to design a set that could realistically
suggest all of the different locations in the play. One minute we’re on
a blasted heath, the next at the scene of a battle, and then in a great castle.
The last few scenes particularly jump so quickly between an advancing army,
Macbeth preparing for battle and Macduff searching for him. It reminded me of
the end of a Star Wars film where the action moves between three individual
stories that are all linked to the same goal. And, as in all the Star Wars films,
the real focus of the end of the play is the fight, in the case of Macbeth between
Macbeth and Macduff, and in the films between Darth Maul or Darth Vader and
Qui Gon Jin, Obi Wan and/or Luke Skywalker.
But, of course, Shakespeare didn’t have this in mind when he wrote the
play. It was written for the stage and when designing a production such as this
one it is important not to try and emulate film techniques, but to use all the
possibilities that the stage can offer.
I like to keep things as simple as possible and for this production it almost
felt as if we needed nothing on stage except the actors. One of the reasons
for keeping everything simple is to heighten the power of the language and the
performances. It is the emotions of the people on stage that the audience should
focus on, and a simple set design means that actors have to work harder to keep
attention, and cannot rely on set and props. to help them engage the audience.
The final set is almost as simple as could be. The flats have no decoration
and are there principally to define the limits of the stage. The fact that the
audience can see through them is intended to heighten the idea that the world
beyond the stage and the events in the play are absolutely linked. The audience
is watching the actors on stage, but also the world beyond, and the delineation
between the two is so blurred as to be inconsequential. What happens in Macbeth
happens in our world. What the characters on stage feel, we can, to a greater
or lesser extent, also feel.
Design and direction are complimentary skills. In this production we have attempted
to convey the feel of the piece through movement on stage and music. The movement
is, at times, absolutely unrealistic - the intent not being to tell the audience
what is going on, but to suggest a feeling to them. This happens in whole scenes,
as in the case of the opening scene, or sometimes at brief periods within a
scene. It has been said that theatre is painting, not photography, and in this
painting of Macbeth there are definite touches of surreality - recognisable
images and movements interspersed with unnatural reactions or highly stylised
actions. The overall effect should be to unnerve and disturb the audience, to
help them empathise with the feelings of the characters and of the situation.
The music is the final part of the design process, and, in my opinion, the most
difficult part. This is especially true when you consider the notes that I first
sent to our composer. Before auditions had even been organised and before the
set design had been completed Colm (our composer) received this e-mail:-”As
for the style of the piece, I have just discovered today that I am still not
very good at describing it, although in my own head its quite clear. The best
way, I suppose, is, and I know this sounds corny, a sort of Star Wars thing
going on. Although its set in a foreign place a long, long time ago many of
the references are modern.
The set is fairly abstract, with black flat frames covered in grey projection
screens spread fairly randomly across the stage (I haven't actually got round
to exact positionings yet - so we'll just have go with "fairly random"
for now.) As for the music, I envisage something fairly epic but using modern
instruments/sounds. Does that make any sense?” The answer should obviously
have been, “No.”
With our composer in the Republic of Ireland we don’t have the luxury
of hearing each step of the writing process. However, we are very lucky that
Colm is a good friend of ours and, like any good friend, seems to have an intuitive
understanding of what we are looking for.
This understanding goes to the point of composing pieces for parts of the play
where I hadn’t envisaged a soundtrack. After several more phone conversations,
several more fruitless attempts to define a style, and after hearing (and very
much approving of) bits of the music over the telephone, a CD arrived. Colm’s
notes arrived with the music and, as always, made me laugh while at the same
time giving the advice necessary as how and where to use the tracks.
Track 3. Witches Theme
I played you this on the phone. This is for when the witches come in on Harley’s
looking like rejects from Kiss. Or something. As you can see I have no idea.
But I did want to write a piece that would be somewhat removed from what one
might expect.
Track 5. Procession of the King
The piece we discussed on the phone. To reinforce the appearance of Macbeth
as King. There is an extremely alternative version of this on track 10.
Track 6. Apparitions
I see dead people. For the middle of Act IV Scene I. And/or anywhere else haunting
seems like a good idea.
Track 7. Sorrow
I wrote this to end the play. It might be possible to fade this up under Malcolm’s
last speech. It is, however, a generically depressing piece of music and could
possibly work elsewhere.
Track 10. Announcing the King
If the King should happen to be in New Orleans. See track 5 above.
Track 11. Ambience
Again, as you asked for. This is a combination of the following (identifying
the elements could make an interesting party game): gong, chimes, dog, applause,
train, bubble, heartbeat. Alone, they are all so much noise. Together they are
a completely different noise. The dog wants royalties.Once the music had arrived
everything was in place. It is then the job of the director to co-ordinate the
music, set and the actors in order to create a production where all three elements
work together.